It is where we balance out between Environmental, User, Data, Usability requirement and Functional requirement.
Guideline for us when designing for a different culture like for international design:
- Be careful about using images that depict hand gestures or people.
- Use generic icon.
- Choose colour that are not associated with national flags or political movements.
- Ensure that the product supports different calenders, date formats and time formats.
- Ensure that the product supports different formats, currencies, weights and measurement system.
- Ensure that the product supports international paper sizes, envelope sizes and address format.
- Avoid integrating text in graphics as they cannot be translated easily.
- Allow for text expansion when translated from English.
Using Scenarios in Design
4 roles for scenarios:
- A basis for overall design.
- For technical implementation.
- As a means of cooperation within design teams.
- As a means of cooperation across professional boundaries.
Generating prototypes in design
Generating storyboards from scenarios:
- Steps in the travel organizer scenario
- Focus solely on the screen
- Focus solely in the environment
- Generating storyboards from use cases
- Generating card-based prototype from use cases
Using prototypes in design
Prototyping physical design:
- Expand the cards to generate a more detailed software or paper-based pro type.
- Tool support:To support sketching tools, environments to support icon and menu design
Generate Card-based Prototype from Use Cases
- Paper prototype is a fast and easy way to change and re-design your interface.
- Four important people are involved in Paper Prototyping which are:
- user
- person who acts as a computer
- someone who becomes the facilitator
- observer
Other ways of prototyping: animatics and rapid sketch prototyping which uses a program to make it interactive.
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