Wednesday, 21 December 2011

Week 10 Physical Design: Getting Concrete

Design is about making choices and decisions.
It is where we balance out between Environmental, User, Data, Usability requirement and Functional requirement.

Guideline for us when designing for a different culture like for international design:
  • Be careful about using images that depict hand gestures or people.
  • Use generic icon.
  • Choose colour that are not associated with national flags or political movements.
  • Ensure that the product supports different calenders, date formats and time formats.
  • Ensure that the product supports different formats, currencies, weights and measurement system.
  • Ensure that the product supports international paper sizes, envelope sizes and address format.
  • Avoid integrating text in graphics as they cannot be translated easily.
  • Allow for text expansion when translated from English.

Using Scenarios in Design
4 roles for scenarios:

  1. A basis for overall design.
  2. For technical implementation.
  3. As a means of cooperation within design teams.
  4. As a means of cooperation across professional boundaries.

Generating prototypes in design

Generating storyboards from scenarios:

  • Steps in the travel organizer scenario
    • Focus solely on the screen
    • Focus solely in the environment
  • Generating storyboards from use cases
  • Generating card-based prototype from use cases

Using prototypes in design

Prototyping physical design:

  • Expand the cards to generate a more detailed software or paper-based pro type.
  • Tool support:To support sketching tools, environments to support icon and menu design

Generate Card-based Prototype from Use Cases

  • Paper prototype is a fast and easy way to change and re-design your interface.
  • Four important people are involved in Paper Prototyping which are:
    1. user
    2. person who acts as a computer
    3. someone who becomes the facilitator
    4. observer


Other ways of prototyping: animatics and rapid sketch prototyping which uses a program to make it interactive.

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