Design is a process about making choices and decisions. We need to made decision in using suitable design element and apply design principal that we know in the design. Design is about balance. In visual, it about the balance of the element of design. In the term of interactive, it about the balance between Environmental, User, Data, Usability requirement and Functional requirement.
There are some guidelines that we need to pay attention when designing for a different culture. There are:
-Be careful when using images that represented by people or hand gesture.
-Use general or common icon
- use color that are not related to any political movements or national flag color.
-make sure the product supports different date and time format, calendar, currency, and other measurement system.
-Do not used integrating text image since they cannot be translated easily.
-Allow the expansion and contraction when translate from /to English.
Scenarios also used in Design to make it more functional. Scenarios act as a basic for overall design. It is used for technical implementation. It also plays an important role in cooperation within design teams and cooperation that cross professional boundaries.
Scenarios can also be used as the basic to generating the prototype like storyboard. We can go through the organizer scenarios by focus solely on the screen or solely in the environment. Story board and other card based prototype like index card can be generated base on the use case .
Physical design can be prototyping with low fidelity prototype like paper or card base prototype. With the help of technology nowadays, there are software in the market with the tool support that help to prototype the physical design,
Example of Some Graphical User interface(GUi) prototyping tools are:
- Adobe FireWorks CS4
-Adobe Flash Catalyst (former Thermo)
- Antetype(work on Mac Os only)
- App Sketcher
- Axure
- Blueprint (work on ipad)
-ForeUI
Source of information:
thefreedictionary.com
http://c2.com/cgi/wiki?GuiPrototypingTools
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