Sunday, 20 November 2011

week 5 - graphic design

What is graphic design?



Graphic design is a form of communication included language and body language. 

Graphic design is a creative process that combines art and technology to communicate ideas. The designer works with a variety of communication tools in order to convey a message from a client to a particular audience. The main tools are image and typography. - http://www.aiga.org/guide-whatisgraphicdesign/


Verbal communication :
use all medium >> communication >> graphic design >> no monologue
Graphid design included image, pictures, exploration , for example, web, fashion, t-shit, apps and etc.

 Graphic designers :
Graphic designers work with drawn, painted, photographed, or computer-generated images (pictures), but they also design the letterforms that make up various typefaces found in movie credits and TV ads; in books, magazines, and menus; and even on computer screens. Designers create, choose, and organize these elements-typography, images, and the so-called “white space” around them-to communicate a message. Graphic design is a part of your daily life. From humble things like gum wrappers to huge things like billboards to the T-shirt you're wearing, graphic design informs, persuades, organizes, stimulates, locates, identifies, attracts attention and provides pleasure.


Graphic designers works with >>
DRAWING (draftmen)
PAINTING (painter)
ILLUSTRATION (illustrator)

Rules of being creative the break the rules of the design :
Understand the rules before you break it.

Graphic design : 
Informs, persuades, organizes, stimulates, locates, identities, attract attention and provide pleasure.
>> Element of attraction : Colours with contrast, image that is not common.

Elements & Principles of Graphic design

Elements: basic visual components to a composition

Line
Line
is the basic element that refers to the continuous movement of a point along a surface, such as by a pencil or brush. The edges of shapes and forms also create lines. It is the basic component of a shape drawn on paper. Lines and curves are the basic building blocks of two dimensional shapes like a house’s plan. Every line has length, thickness, and direction. There are curves, horizontal, vertical, diagonal, zigzag, wavy, parallel, dash, and dotted lines.

Shape

A shape is defined as an area that stands out from the space next to or around it due to a defined or implied boundary, or because of differences of value, color, or texture. Shapes can also show perspective by overlapping. They can be geometric or organic. Shapes in house decor and interior design can be used to add interest, style, theme to a design like a door. Shape in interior design depends on the function of the object like a kitchen cabinet door. Natural shapes forming patterns on wood or stone may help increase visual appeal in interior design. In a landscape, natural shapes, such as trees contrast with geometric such as houses.
Texture
Texture is perceived surface quality. In art, there are two types of texture: tactile and implied. Tactile texture (real texture) is the way the surface of an object actual feels. Examples of this include sandpaper, cotton balls, tree bark, fur, etc. Implied texture is the way the surface on an object looks like it feels. The texture may look rough, fizzy, gritty, but cannot actually be felt. This type of texture is used by artist when drawing or painting.
Space
Space is the area provided for a particular purpose. It may have two dimensions (length and width), such as a floor, or it may have three dimensions (length, width, and height). Space includes the background, foreground and middle ground. Space refers to the distances or areas around, between or within components of a piece. There are two type of space: positive and negative space. Positive space refers to the space of a shape representing the subject matter. Negative space refers to the space around and between the subject matter.
Scale
Scale is how big or small something is in relation t o other objects. Scale refers to the process of making size relationships. Unless there is a scale of reference within a design, it is impossible to discern the relative size of objects and the meaning they represent.
Value
Value refers to the relationship between light and dark on a surface or object. It gives objects depth and perception. Value is also referred to as tone.

Principles: general rules on how to use the elements

Balance
Balance occurs when all the design elements are equally distributed through the design. Symmetrical elements are arranged equally on both sides of a composition to suggest a stable or static motion. Asymmetrical elements create a deliberate  imbalance to suggest variety or dynamic movement.
Hierarchy/Emphasis
Emphasis refers to areas of interest that guides the eye into and out of the image through the use of sequence of various levels of focal points, primary focal point, secondary, tertiary, etc. Emphasis/hierarchy may give direction and organization to a design, and avoid subconscious confusion to sometimes improve the design’s visual appeal and style. Emphasis hierarchy or focus is not giving each object in a project equal dominance within a piece of work. Emphasis or dominance of an object can be increased by making the object larger, more sophisticated, more ornate, by placing it in the foreground, or standout visually more than other objects in a project. The primary focus point or area receives the largest emphasis in a room.
Rhythm
The recurrence of elements within a piece: colors, lines, shapes, values, etc. Any element that occurs is generally echoed, often with some variation to maintain interest. Rhythm in interior design also may be used to reduce randomness.
Unity
Unity refers to a sense that everything in a piece of work belongs there, and makes a whole piece. It is achieved by the use of balance, repetition and/or design harmony.
Contrast
Contrast is the occurrence of differing elements, such as color, value, size, etc. It creates interest and pulls the attention toward the focal point.

source : http://www.rsu-design.com/?p=900

Conclusion :
To be a good graphic designer, we have to always be our self and produce our own unique artwork :)

Thank you.

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